However, I did manage to glean the following insights: RigidBody table is a table of most of the things in the game it includes all blocks, possibly trees and other scenery items, but definitely not springs, bearings, players, or the floor. I tried to do it myself, but failed (probably because I had learned SQL like half an hour ago). I know for a fact that this has been done before for an older version of scrap mechanic the person who did it even created a specialized program (which doesn't work anymore) which allowed things such as copying builds before the workshop showed up. So any insights from similarly curious mechanics would be welcome.
The car I painted a horrible shade of cyan - could I repaint the whole thing by changing a few fields in the db? The blocks that were accidentally placed sticking out of a tree, would it maybe be possible to delete those if I knew where to look?īasically, I'm wondering if any if anyone else out there has tried editing their save and what they have been able to achieve?Īs of yet I'm not really sure what those all relate to, or what format the data blobs are in. Saved the db and voila, the thruster limit is gone.īut like any rabbit-hole of technology I soon started to wonder what else can I do by editing the save. Rather than ditch the world I figured the savegame file was just a database so I opened it in SQLite Browser (note: I also found the Nightly build works best for me), found the GameSettings table and just changed the thrusters from 20 to -1. Me and my friend soon ran into this hard limit. Now, this started when I accidentally set a limit of 20 thrusters when creating my first world. DISCLAIMER : I'm not recommending you do this unless you understand the risks and have backed up your save